![]() ![]() The Wylfings are a feuding band of feral Men (based on medieval “Wild Men” and picts), Eldermen (Neanderthals), and Þorns or Thorns (Giants). In the late-game, advance to stone castles and upgrade to key technologies such as halberd and greatswords to counter Wylfing super-heavy units. Avoid expanding too close to wooded areas and prepare for mid-game ambushes and onslaught from every direction. ![]() Beware of Daemons.Īgainst the Wylfings, invest in light defences and expand villages early followed by booming into a strong economy. ![]() Fight on the back foot until late game when elite troops and technology will provide the advantage. Stay vigilant in mid-game and tear down Spires with rams and trebuchets or risk losing territorial control. Humans are good at outranging and outmanoeuvring their foe and rely on efficiency and tactical edge over brute force or sheer numbers.Īgainst the Orcs, the humans are at a disadvantage in early game. Their battlefield presence is anchored by their ability to adapt any terrain to their advantage by building the most formidable fortresses in the game - the Castle. Late game strengths lie in the best pound-for-pound heavy cavalry- the knight, disciplined infantry, armour-piercing arbalesters, longbows, wizardry and holy magic, artillery and siege. ![]() Slow, steady rise to power focusing on consolidation over expansion. ![]()
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